Napoleon, a Urinal, and Traction Control a Floating Torso:

An Exploration of The Validity of Digital Art, and Technology’s Role in the Abolition of High/Low Artistic Classification

 

I am incredibly amused at the fact that I can have a computer in my microwave to cook my food, a computer in my car to control my traction, and a computer at work that controls… well, everything there. What’s more amusing, is the fact that with all of these technological advances, if I introduce a computer into my art making process, shit hits the fan. There is a stigma left over from days past that if it is not drawn, painted, or chiseled by hand out of a chunk of rock that took 20 slaves to carry, it’s not art. It doesn’t matter how pretty it is, or how much time you’ve spent on it; it’s just not art. Artists, more so than the general public, tend to feel very strongly about this. The most current fuel for this debate is an art movement that has taken the art world by storm: digital art[1].

Compared to chisel and rock, keyboard and monitor just do not seem to cut it in the eyes of many of today’s traditional artists. Digital art is considered a ‘low’ form of art. In other words, this art form is compared to the validity of children’s sketches on the bathroom wall in terms of expressive quality and technique, as well as things like ‘paint-by-number’ and comic books. Low art, in traditional terms, is absolutely not acceptable to the elite purveyors of high art; these people would rather pay millions of dollars for a photo realistic portrait painting of someone, or something, that they could go look at for themselves. Seems a little odd, but maybe I’m just not down with the latest trends in financial investment and laziness.

            People claim that artistic creation by means of using a computer, or digital art, is low art either with mediocre reasoning, or just out of plain elitism/prejudice. I intend to show that digital art is indeed as valid as any other art form in existence, and that it has democratized the world of art by bridging the socioeconomic gap between high and low art. Through the investigation of Jean-Auguste-Dominique Ingres’s ‘Napoleon on his Imperial Throne’  from the Neoclassical movement, ‘Fountain’  by Marcel Duchamp from the Dada movement, and one of Christopher Lee Donovan’s apparently untitled digital pieces (DeAnna_-_Floating_01.jpg) for the digital art movement, we will aim to compare digital art to past artistic experiences for signs of validity. Simultaneously, through exploration of the outdated nature of the classifications ‘high’ and ‘low,’ we will see just how evolution of creative thought has led to the extinction of these social boundaries.

 

The Concepts of Art Making and Digital Prejudice

Art to most artists, ‘high/low’ or otherwise, is a way of life. Whether through either tedious processes involving hours of relentless and perfected work, or pieces that take mere minutes and pack a shocking social punch, art is key in attempting to express to oneself and society the ever-changing essence of human existence. From the most accurately drawn graphite sketch to the most effortless scrawling of babble on a restaurant napkin, every work is an experiment in coherent or subliminal personal and/or social thought.

All my life I have been an artist; I’ve known nothing else. The deciding factor for the label ‘artist’ was my childhood. The physical and verbal abuse I experienced as a child led me to find a way to escape reality, to let my thoughts and feelings run free of any physical boundaries. As I’ve progressed through my life, my expressive goals have changed and evolved. I’ve experimented with many mediums and many techniques on my own, and have grown to feel the need to mimic, mock, and examine the world around me. It is in this experimentation that I have found what I believe to be the most versatile tool known to mankind: the computer.

As a digital artist, I often encounter other artists practicing traditional art making methods (painting and sculpture, for example) that denounce my work, egotistically accusing it of being inferior to ‘real art,’ with absolutely no reasoning or proof. Most of the time, actually, I am faced with the phrase “that’s not art,” followed shortly thereafter by a snobbish huff and a hasty retreat in the opposite direction. At first I was surprised at the reactions of these artists to a valid medium of creation: totally closed-minded and rather not what a ‘creative’ mind would be thought of as embracing. This surprise soon turned to indifference, as it has with many other digital artists, and I felt it easier to just dismiss the ignorant whining aimed in my general direction.

 

Artistic Classification: High Art

            It is commonly thought within the art world that, regardless of fairness, two loosely defined categories of art exist: high and low. These categories define tastes in aesthetic properties. Practices such as painting, sculpture, and printmaking are considered high art because of the amount of skill needed to meet the aesthetic standards of higher-class society. Webb Phillips, an employee of the Cognition Lab at MIT, states that “[a]esthetic systems perpetuate class inequalities.” In examining this statement, we find that the higher social class, also being the wealthier class, is synonymous with the idea of being ‘cultured.’ It seems as if society labels high art as being “long established art forms such as painting and ballet” which are “supported by an elite and wealthy class of society” (Webb). Works of art in these forms are generally not accepted unless the artist is extremely skilled and masterful with his/her work, which excludes a vast majority of society on the basis of finance. Webb’s statement about ‘high’ artists being supported by the elite furthers this predicament. The reason these people are indeed so skillful is that they have access to the funds with which to do so. This socioeconomic system places costly skill on a pedestal, whilst leaving the generally more expressive, humane, and available works of art to the lower classes.

Neoclassicism is a perfect example of a movement which is widely considered as high art. The Neoclassical movement (approximately 1700-1810 A.D.) is characterized by a photographic likeness to reality, which required the utmost skill and patience. Most of the artists of this period were extremely perfectionist in nature, sometimes almost obsessive, as their goal was to accurately reproduce life in two dimensions with absolutely no difference from three-dimensional realistic vision. The piece we are to study is Jean-Auguste-Dominique Ingres’s “Napoleon on his Imperial Throne,” painted in 1806. Right away, note the rigid and stern title of the work at hand. This title may or may not have been assigned by the artist, but regardless, it reflects the stern and serious subject of the painting. It also tells us exactly what we are viewing.

Upon first glance, this piece seems like a photograph. The detail of this work is almost unheard of for a painting. This is known as photo-realism and was a standard in the Neoclassical period. Neoclassicism is what some refer to as a rebound movement. It is an exact opposite, and very protestant of the “free formed and colorful” Renaissance movement, which it followed (Victorian Web). The lack of freedom is quite evident on examination of this work. Napoleon Bonaparte sits extremely rigidly in his throne, staring intently ahead as if waiting for the viewer to excuse themselves from his view. His lips also seem to be frozen closed in mid thought, as if he appears to be refraining from speaking. Though the background is dark and the scene shadowy, the lighting is rather harsh, lighting the right side of Napoleon’s face and body almost like a small spotlight. His clothing is heavy and draped in the style of historic European royalty. Napoleon sits exactly centered in his throne, and interestingly enough, still bears his sword at his side. This seems to imply a strong warrior type of royalty. Napoleon sits with two staffs: one short, in his left hand pointing diagonally upward past his shoulder much as a soldier holds a gun. The other is approximately twice as long, one end resting on the floor in front of his chair and held high at the top with the right hand. Detail in the clothing is eerily accurate. Every shadow, highlight, and detail of fabric is easily noticeable. So much so that we can accurately deduct the fabrics our subject is wearing: fur and velvet. Details in the chair appear to us, as well as even the crisp pattern of the carpet on the floor. Only four colors are present throughout the piece: brown, gold, red, and white. This signifies a very clean, refined atmosphere, a signature of European royalty. A perfectly symmetrical crown placed on Napoleons head completes the scene.

What does all this symbolism mean now that we have documented it? First we see that Neoclassicism seems extremely strict. Portrayal of reality in a most accurate form is extremely important. Every minor detail is worthy of documentation in order to reflect the utmost character of the subject and its surroundings. It also seems that this person is very important. In Neoclassicism in general it’s seen that man, as a being, is the most important subject for art. Rarely is anything else portrayed unless it’s in the company of a human form. The subject matter is royalty, hinting to regal roots and financial stability, key features of high art classification. There is almost no emotion radiating from this piece. No imperfections, no ‘normality;’ it is most certainly not a reflection of the masses.

 

Artistic Classification: Low Art

Low art is considered as any art form that does not require the academic learning of a specific trade (attempts at drawing from the untrained hand, hobby craft, etc) and/or any forms of art that are widely available to the masses (anything distributed or mass produced for example). For our next movement we move forward in time approximately 110 years to Dadaism. Born from anti-war protest coming out of the First World War, Dada rebelled against artistic convention and sought to subvert the existing social, political, religious, and moral order with art that was conceived more from a process of self and social discovery than any particular rule set.

This leads us to our next piece, ‘Fountain,’ by Marcel Duchamp, widely acclaimed as the father of the Dadaist movement. An exhibition was held in 1917 by The Society of Independent Artists, an establishment that Duchamp helped found in New York. The show was open to any artist who agreed to pay the six-dollar entry fee. Theoretically there were no restrictions on what could be shown, as there was no jury for judging. Duchamp decided to test exactly how much reality there was to this artistic freedom. He retrieved from a plumbing supply store a standard issue men’s bathroom porcelain urinal, which he creatively titled ‘Fountain,’ and signed under the pen name

‘R. Mutt.’ The show’s hanging committee “indignantly refused” to exhibit his item as sculpture (Tomkins 39). This blatant disregard for creative experimentation serves as the basis for the separation of high and low art.

            Duchamp later argued that it did not matter whether ‘R. Mutt’ made the fountain with his own hands or not, but that “the act of choosing the fountain was artistic in itself” (Tomkins 39). Duchamp took an ordinary object that one sees everyday, and placed it so that it’s normal title and significance were irrelevant. The object in essence disappeared, and was recreated with new significance and point of view that totally changed the associated thought of the object

Duchamp was not fond of the idea of ‘retinal art,’ or art for the eye alone. He decided to detach himself from all artistic practice, and aimed to totally remove the ‘artists hand,’ or style, from his work. In order to achieve this, he decided to stop drawing as an artist, and engage in technical drawing, as a machine would output. Furthermore, Duchamp engineered the idea of ‘ready-mades,’ or “manufactured objects promoted to dignity of objects of art through the choice of the artist” (Fountain was a ready-made) (Tomkins 36). Duchamp described his ready-mades as “a distortion of the visual idea to execute an intellectual idea,” which seems to be some ‘thing’ taken out of it’s ‘proper’ context, and placed into an unfamiliar and unassociated context (Tomkins 36). The simple act of signing something seemed to take an item out of it’s associated context, and familiarize it with the context of a work of art. “Duchamp seemed to be implying that anything made by man or by man’s machines was art, and that the artist was merely someone who signed things” (Tomkins 36). This idea of almost everything man-made being art, coupled with the idea that an artist was merely one who signs things outraged the art world. Artists were insulted at the idea that they were merely signature machines, and collectors found the idea that fine art such as theirs was on the same level as household objects blasphemous. Here we have Duchamp supporting the idea of democratization of the art world by means of the dissolution of artistic classification.

As we can see, there is a huge fundamental difference between our two comparative art movements: one relies only on visual imagery to portray an ideal thought, and one concentrates solely on the intellectual meaning and/or message behind a work. Again, this further separates our categories of classification. While high art is concerned purely with the idea of art for aesthetics’ sake, low art’s aim is to make people think. Low art appeals to people because they can relate to it. They are not perfect, and thus they are comforted in artistic merit that is the same. Mass distribution of low art assures that the art is molded into societal culture by way of mass impression. Something as simple as the renaming of a bathroom fixture caused a worldwide revolution in artistic thought. It is this art that works for and with the people. Dadaism to this day is still widely disputed, which is akin to the nature of the movement itself, being a guerilla warfare type assault on the establishment of artistic classification and the concept of high art-by-class.

 

Artistic Classification: Is Dead (Computer + Art = Revolution)

From computer-programming based images calculated one pixel at a time grew the need to input true to life images such as photographs, thus starting the digital art revolution.  Tom Porett, in his Art Journal article titled ‘Cyberart Considerations,’ states that “[t]echnological innovations have made the computer an increasingly versatile tool… Artists are beginning to couple traditional forms with new electronic techniques to produce vibrant and vivid artistic expressions.” (32). Artists soon realized the potential of this new medium, yearning to discover just how far they could push the limits of their creations. Porett also says, “in terms of relevance and participation, the digital age is ushering a new movement” (Porett 32). Our digital art piece to represent this newest movement is by an artist named Christopher Lee Donovan, a graduate student at Rochester Institute of Technology in New York. Upon viewing this piece, right away we must notice the method of delivery: a web site. With the popularity of the computer as a household appliance becoming greater every year, more and more people are being exposed to the ways of digital art making. In the age of technology, so much relies on the internet and digital communications that even the art world has been split wide open with the prospect of online galleries and millions of possible viewers for any given artists work. Donovan has drawn us toward his work by building a web site based around his portfolio of traditional photography and photographically derived digital art. This is much different from the past two movements we have analyzed. Anyone can view Donovan’s work from anywhere in the world by logging onto the Internet and surfing to his website.

As today’s technology connects people with a web of contact that exceeds all past innovations, it becomes more and more reasonable to send grandma an email with the latest computer mouse sketch, than to physically draw and snail-mail it. Grandma can then email it to all of her bridge buddies, print multiple copies of it to brighten her friends’ rainy days, and set it as the desktop image of her PC, effectively making her grandchild’s art more accessible than ever before. As whimsical as this example sounds, it is a perfect reflection of how today’s technology is revolutionizing art, and becoming more ideal for the purposes of artistic creation. This mass exposure is a key factor in the classification of low art. The same mass exposure also seems to cancel out the notion of artistic classification by de-evolving the artistic state of the work to a primitive form, in which there was no separation of society based on physical wealth or artistic knowledge level (which leads to the advantage in skill, and the emergence of high culture).

Still concentrating on the presentation itself, there may or may not even be a physical copy of this piece. The computer allows the artist, as a creator, to focus more on the content of a particular work, than necessarily the means by which it is being made. This is not always the case, and sometimes process equals or precedes content, but this is seen as a general ‘pro’ in the context of creation. Also, the digital medium, as Daniel Giordan states, “provides a degree of speed and flexibility that other mediums can’t keep up with”. This allows the artist to execute the work quickly and efficiently. As a result, more time is available to the artist to explore alternative possibilities for every action, as well as fine tune and develop a more coherent product. Donovan has the option of converting the digital file to film and printing it photographically, printing the file onto paper via an ink printer, or not printing the file at all. He may also save infinite versions of his image, modifying it as he wishes, even using copies in totally different, or derivative works, never having to worry about damaging his sole original. By nature of technology itself, the technology, which provides means of reproduction, dictates cultural relationships and meanings. This digital medium represents total artistic freedom to the artist.

This piece is unnamed on the website, however the name of the digital file itself is “DeAnna_-_Floating_01.” This could mean any number of things to the viewer. We have the ability to take this as the name of the piece, or dismiss this name as solely the name of the file, with no relevance to the title of the work itself. Again, I reference the words of Fischer and note that the de-evolution of art also includes “no more collecting, no more unique signatures.” Although not necessarily all within the scope of the law, we are able to download this image, delete it, print it and tear it up, burn it, or staple a thousand copies of it all over the city of our choice; the possibilities are endless. To collect is to covet generally out of rarity or fondness, neither of which are necessarily applicable in the case of mass distribution. This work is not signed, but is marked by text on a border off of the actual piece itself to clarify a copyright; it reads “©2002 CHRIS DONOVAN” and then lists the address to his website.

Moving on to the actual content of the image, we assume because of Donovan’s background and portfolio that it is photographically derived. We see a female nude torso from the waist up, arms reaching upward as if climbing a rope, with head tilted upward, looking for the next place to reach. The torso is hovering in the air a logical distance above the floor of a room, and in front of a wall. What is interesting about it though, is that the waist of the female appears to be tied with a rope, and what hangs below the rope resembles very closely the top of a tied burlap sack hanging upside down. Below the hovering torso, on the floor, is a sizeable pile of what looks similar to sawdust. It appears that the torso had been ‘leaking’ until something tied off the lower portion of it. The most disturbing part of this piece is the fact that it does indeed look like photographic reality.

Interpretations of this image are as free and open as the mind is willing to ponder. There is no description of the work anywhere, and it is obviously not just a portrait. Unlike both of the previous movements, this image has both common aesthetic and intellectual properties. Speaking from experience, the skill needed to achieve such a realistic visual interpretation of this particular thought is associated very much with ‘high’ classification of art, as are the definite concepts of space, line, and composition within. It takes a very skilled hand and eye for detail to create this image. The availability of the piece, and the common yet curiously grotesque subject matter wholly suggest a low art point of view. The emotional content of the piece is totally up in the air, conforming to neither high culture classification, nor humane and moral standards, as with generalized low art.

This piece compares equally to both our example of high art and our example of low art in terms of both visual and intellectual properties. It is a combination of precise imagery and specific thought, it’s true meaning known only to the mind and hand that created it. It is impossible to decide whether this piece of art shall be defined as high art or low art. This is exactly why these classifications are deprecated. Hervé Fischer, again in “A Crisis in Contemporary Art,” tells us “[n]ever has any cultural movement been as swift, as brutal, as universal and yet as easy as that of the digital revolution”. As technology leads the way for new and better methods of artistic production and presentation, the lines will continue to be blurred, and artists will continue to push the limits.

 

The Arguments Against Digital Art

The biggest opposing issue facing digital art has to do with the validity of using the computer itself as a means for creation of art. There will always be people that will question the validity of anything, regardless of how much factual evidence is shown, or how much discussion is submitted for engagement. However, the majority of people are inclined to follow the facts, and generally intend on dissolving misconceptions in order to know and feel the truth. In the case of digital art, part of its non-acceptance is indeed misconception.

Many people believe that the computer is a ‘super tool’ of sorts, which ‘does the work’ for you. John Pangia, editorial writer for ‘the-internet-eye,’ accurately states that “[p]urists can be counted on to rant that there’s no art to it all, that any three year old can cut and paste pictures on a computer.” They believe that with a few mouse clicks, one can let the computer formulate equations into something resembling art. Ironically, that same three year old can be taught to draw and paint as easily as they can learn to use a computer and an image-editing program. Aside from aesthetic value and eye for composition, which are purely personal ideals, drawing and its digital counterpart are both just learned skills. Furthermore, anyone that works with computers will tell you that computers can only do what you tell them. This is common sense, as even automation has to be created by a human at the most basic programming level.

Even aside from this, the fact still remains that the idea is, by nature, an artistic endeavor. Corinne Whitaker, a California artist, says that her goal is “to say something about being human; the computer is simply a fabulous tool to help me do that.” This reinforces the mainstream conception that digital artists have about the computer: it is nothing more than a big paintbrush. The skill needed to smear paint is simply mirrored by the skill needed to create a digitally conceived piece. More skill is needed to complete a visually appealing and accepted (among peers) painted piece, and the same also holds true for digitally conceived works. Whitaker continues, stating that “the original idea is in the artists head,” and “Regardless of the medium, we won’t convey anything to anyone unless we render it.” (Watson, 108) This is reminiscent of the open-minded artists stance on the idea itself being the art, with the render, or physical piece simply being a container to convey a message. Indeed, if all artists thought along these lines there would be little conflict on the subject of what is and what is not art. Alternatively we would just have more clashing of ideas. People will never give up.

            Another argument against the validity of digital art is based on the idea that “digital reproduction will cheapen good art” (Pangia). This remains to be seen, but judging from the number of famous paintings and other works currently in museums for which there are commercially available digital prints, I would say that this is an incredibly invalid statement.

            It is interesting to note that the availability of digital art does in fact play a huge role in the dismissal of it as a fine art form. As our ‘Grandma’ scenario stated earlier provides a new forefront for the availability of artistic work to the masses, it also, in the opinions of strict critics and high-art connoisseurs, seriously degrades the validity of digital art. The availability of artistic work is a distinct difference in the comparison between high and low art. While there should only be one copy, the original copy, of any high art piece, it is accepted for low art to be mass-produced and distributed. In the case of digital art, the multitudes of ways in which it can be showcased (particularly via use of the internet), pave the way for critics to suggest that digital art is indeed nothing more than widespread virtual scribble. In the case of Fischer’s art primitivism theory, this cyber graffiti isn’t necessarily a bad thing.

Sometimes it is not exclusively the opposite side that discredits a particular idea. A perfect example of this is an essay by Jason Beam, a self-proclaimed digital artist like myself, who provides us with an essay called “The Clarification of Digital Art,” and aims to explore some of the points of this text. Unfortunately the entire piece is simply opinions dismissing other forms of art, and putting digital art on a pedestal with no verifiable justification or research. Going on to state, “What I and others do in photoshop cannot be duplicated in any other medium other than the computer. Even in the dark room.” shows Jason’s perceived elitism. It is debatable that a photographer could indeed composite finely taken negatives and inter-negatives (a negative formed of a composite of negatives, a consolidation, if you will) to produce very similar work. Though extremely time consuming and requiring almost mechanical skill and precision, it is indeed quite possible.

All artistic mediums feed off each other, and digital art is no exception. The first wave in digital art popularity consisted of images drawn pixel by pixel, with the use of the keyboard or mouse. This is no different from using a paintbrush. Beam’s definition of digital art is very selective, and again unfounded. He seeks to eliminate art drawn or painted into the computer by means of an input device such as a mouse or tablet, as it reflects dependence on traditional mediums. Other than Jason’s rant about having spent “hundreds of dollars competing in contests that I would never win because my style of art does not adhere to the styles of the other artists,” there is absolutely no foundation to this classification. Mr. Beam also seems to have the same closed minded and opinionated stance on art that he so wishes to loathe. Stating that “the idiot that smeared elephant dung on the Virgin Mary” is merely conducting a talent less exercise in human manipulation in order to “bilk rich people out of their money” serves as a perfect example of what plagues the art world. 

I fully support Jason Beam in his work to bring light to the idea of the acceptance of digital art, but it is this mindset that seeks to segregate and dismiss digital art in the first place. We now see that one of the reasons for the dismissal of the digital medium as a form of fine art is the blatant closed mindedness of much of the movement’s members themselves. Our actions and words speak equally as loud in this debate. When prominent members of our group voice less than optimal, and sometimes downright insulting opinions about other forms of art, people take a step back and re-evaluate their stance on supporting us. After all, why should they bother supporting us if we will never do the same?

 

The Birth of Digital, The Death of Classification

            There is not one valid argument against digital art that cannot be countered with a valid argument for it. Digital art seems to have indeed proven its place in the history of art as a still-evolving chasm of infinite possibility. As with every other art movement, as more and more people are turned onto these possibilities, and the benefits that arrive with them, tastes in society and the art world will change the popular view… until something bigger and better comes along to steal the attention away. Through analysis of previous movements we are able to gain a clear stand on how digital art compares to the past, and how it’s future might unwind.

Antonin Scalia, American Surpreme Court Justice, recently stated in a conversation about the clarification of high/low art relevant to issues of artistic taste in law: “[I]n my view it is quite impossible to come to an objective assessment of (at least) literary or artistic value, there being so many accomplished people who have found literature in Dada, and art in the replication of a soup can. …I think we would be better advised to adopt as a legal maxim what has long been the wisdom of mankind: De gustibus non est disputandum. Just as there is no use arguing about taste, there is no use litigating about it” (Carley).

It is my hope that people will start to understand that art is a larger part of any culture than just the elitist individuals that populate the art scene. Creation, satirical or serious, is a necessary part of mainstream culture. Everything from dishes and cars to bathrooms and buildings are influenced by creative endeavors. Though art and it’s influence are literally everywhere, one’s perception of art is purely a personal experience, no matter how recycled or distributed the imagery or thought may become. Because of this, public opinion will always succumb to private interpretation in the mind of the viewer. Like religion, the definition of art is very broad. Personal opinions, excessive pride in one’s style or medium, and inevitable conflicts of interest arising from loyalties to groups or movements all converge to form an unfounded assault on new ideas and different approaches. In today’s world, and in years yet passed, cognitive classification is and will be totally in the realm of the audience’s mind. There is, however, no longer a logical need for the elitist separation of artistic endeavors, no matter how deviant these endeavors may be.

There will always be critics. Hopefully one day, they’ll find something else to argue about. In the mean time, let’s turn on that fan again, I just got this great idea…


Works Cited

 

Beam, Jason. “Clarification of Digital Art

(27 Nov. 2001) 10 Feb. 2002

<http://digitalart.org/features/articles/index.php?ID=6>

Carley, Anne M. “I Know it When I See it

Arts4All Newsletter. (2 Aug 1999) v.1 i.3

Fischer, Hervé. “A Crisis in Contemporary Art.”

 

MIT Press E-Journals

 

1 Feb. 2002

<http://mitpress2.mit.edu/e-journals/Leonardo/isast/articles/fischer.html>

 

Giordan, Daniel.Digital Aesthetic v3.0

(2002) 21 Feb. 2002

<http://www.webreference.com/graphics/essay/essay4/>

Pangia, John. “Digital Art: Is it Creative, or Just Clickable?

 

            (22 Jan 1999) 21 Feb. 2002

           

            <http://the-internet-eye.com/editorials/digital_art_is_it_creative.htm>

 

Phillips, Webb “High Art, Low Art

 

(2000) 4 Feb. 2002

 

<http://cogstantinople.mit.edu/~webb/aesthetics>

 

Porett, Tom. “Cyberart Considerations

 

            Art Journal. (1994) v53 n3 p32. 22 Feb. 2002

 

 

Tomkins, Calvin. “The World of Marcel Duchamp

Time-Life Books Inc. 1966.

Victorian Web. “Neoclassicism: An Introduction

(2000) 10 Feb. 2002

<http://www.victorianweb.org/victorian/previctorian/nc/ncintro.html>

Warren, K.C. “What Are They Doing With Computers?

 

            School Arts. (Dec. 1989) v89 n4 p20. 22 Feb. 2002

 

Watson, Lisa-Crawford. “Is the Art World Ready for Computer Generated Art?

 

Art Business News. (Nov. 2000) v27 i12 p108. 22 Feb. 2002

 

 

 

Extended Bibliography

(including outline and commentary)

 

 

 

artchive. Marcel Duchamp.”

            28 Mar. 2002

            <http://www.artchive.com/artchive/D/duchamp.html>

Artchive is a website that showcases artists in alphabetical order, a concept akin to basically a web-searchable art museum. This web page, unlike some of the others, refrains from giving just a simple biography of the artist. Instead, it focuses more on their key works, their philosophies, and what others have said about them.

 

It’s a great concept, and it’s been useful on many occasions. This was a great resource for some more information on Marcel Duchamp, my Dada artist, and maker of the devious ‘Fountain’ ready-made. The site discusses in detail, his master work, “The Large Glass,” as well as his thoughts and philosophies on it and his other works, and art in general.

 

art:industri group. “Art Movements Directory.

7 Feb. 2002

<http://www.artmovements.co.uk/frames.htm>

Sporting an impressive directory of 43 of the most influential art movements, from ancient to post-modern, this site is my idol.

 

Upon inspection, artmovements proved to be a valuable resource for my paper as it contains clear and concise descriptions of each movement, which enabled me to browse through and find the best finalists for inclusion in my paper.  To make things even more fun, each movement also includes a list of the most influential artists associated with that time period, which will make for some great cross-referencing.

 

Beam, Jason. “Clarification of Digital Art

(27 Nov. 2001) 10 Feb. 2002

<http://digitalart.org/features/articles/index.php?ID=6>

This work is a short essay on what exactly digital art is, in hopes that informing the masses of the technicalities of this genre will educate them enough to become accepting.

 

The essay is decently written, but provides no real research on the topic. It is also quite opinionated at one point, and contradicts itself with the following quote: “The social art world is not filled with skilled masters of mediums, but with gimmicky quasi-artists that have managed to develop something cheesy to bilk rich people out of their money.” It seems to me that the author is making the same judgment-based evaluation of “social art” that he finds so offensive when it’s aimed at digital fine art.


Brake, Barry. Post-Modern-Ism.”

            Communique: A Digital Literary & Arts Journal

            (2000) 28 Mar. 2002

            <http://www.communiquejournal.org/t1/t1_postmodernism.html>

This (really interesting) article is a down and dirty biography of Postmoderism as it relates to common culture, it’s older, failed cousin Modernism, and aspects of life such as clothes and television. There is a really amusing section about society not adopting full movements, but rather, the most catchy chunks from each one.

 

This article was pretty interesting, and very cool to read. It had absolutely nothing to do with my topic at all really, but since Ms. Comba suggested I do some reading up on Postmodernism as it might relate to, or help with explanation of my topic, I went a-searchin and this is one of the ones that I ran across. Nonetheless, I enjoyed reading it, and found it interesting that it was actually written through the point of view of modern Christianity. I didn’t know those people had ‘movements.’

 

 

Friday, Johnathan. “Digital Imaging, Photographic Representation, and Aesthetics

School of Philosophy and Cultural History, Aberdeen University.

(8 Aug. 2001) 21 Feb. 2002

This extremely complicated article is a tedious undertaking of the following statement: Drawings

and paintings have an intentional relationship with their subject matter, as they may or may not actually be something that exists within this reality. Photography has no such relationship with it’s subject matter because the essence of the medium relies on physical existence to relate the medium with the content.

 

Within this, it is assumed (by myself) that digital art, being both photographically, as well as traditionally derived (you can draw on a computer) falls within both of these categories, either one at a time, or simultaneously. I believe this may be reasoning for some prejudice, perhaps on even a subconscious level, as traditional artists may feel somewhat threatened by the allure of digital art to encompass so many avenues at once.


Gewertz, Ken. Defining Art: TV or Not TV?”

            (18 Oct. 2001)  10 Apr. 2002

 

            <http://www.news.harvard.edu/gazette/2001/10.18/15-art.html>

 

Defining Art: TV or Not TV is about artistic definition, and the relationship between “serious” art and popular art. Specifically, it is about popular television as art, and where it fits into the scheme of things.

 

Although the topic itself was totally off base with my own, I did find great help in the general speaking about the definition of art, and the relationship between what is considered high art, and popular consumer art (low art). The article stemmed from a symposium held at Harvard with six outspoken mentors from six different artistic fields. Pretty interesting really. And “Professor of Aesthetics and the General Theory of Value” is an absolutely badass title.

 

 

Giordan, Daniel. “Digital Aesthetic v1.0

(10 Sept. 1998) 20 Feb. 2002

<http://www.webreference.com/graphics/essay/essay2/>

This article, first in a short series of pieces on digital art by Daniel Giordan, explores how the art world might react to wide spreading trends of technology in art. It summarizes the past 150 years in art into a short essay to see how past innovations effected current trends in their respective time periods.

 

I found this piece very interesting for one reason. It was written before the huge boom in technology related art. I’d never thought about finding an analysis of the art world regarding digital art before it became widespread. I wish I could sit down with the author and converse.

 

 


Giordan, Daniel.Digital Aesthetic v2.0

(1 Nov. 1998) 21 Feb. 2002

<http://www.webreference.com/graphics/essay/essay3/>

This article, obviously the second in a short series of pieces on digital art by Daniel Giordan, aims to define the computer’s various uses and describe how technique can define the difference between using computers simply for technological purposes, and for artistic purposes.

 

I really like this guy. He’s very insightful and speaks in very regular terminology. Someone that knows absolutely nothing about digital art or computers could sit down and read this series quite easily. This second essay looks into the reasoning behind the general public’s dismissal of the computer as an art tool by enforcing the mindset that people still view the computer as a business tool (keeping in mind this article was written in ’98).

 

Giordan, Daniel.Digital Aesthetic v3.0

(2002) 21 Feb. 2002

<http://www.webreference.com/graphics/essay/essay4/>

This third installment from Giordan explores how digital art is considered ‘flat and lifeless’ my traditional artists, but yet they miss the essence of the computers capabilities: the ability to coherently and fluidly execute many thought processes simultaneously, with much speed.

 

This article brings up an excellent point about how painting can be confining: it takes so long to do and do right that one gets trapped into one particular thought or idea. With digital art, fluency with the medium allows you to compose many thoughts at the same time, changing anything you like… Along with also giving us the opportunity to start over at will, and save multiple copies of our work for further experimentation. In my opinion this is the ultimate in artistic creation. Someone has given me the ability to literally extrapolate thoughts from my mind as fast as I can think them.

 


Tomkins, Calvin. “The World of Marcel Duchamp

Time-Life Books Inc. 1966.

An excellent book detailing the life of artist and art theorist Marcel Duchamp. The piece details each art movement Duchamp participated in or reacted to, along with all of his peers and the people that opposed him. Details key pieces and writings throughout the history of Duchamp’s influence, and has a great section regarding Duchamp’s anti-art and the start of Dadaism.

 

Duchamp is one of my personal favorite artists and writers. I very much agree with his views and thoughts regarding the subject of art. I bought this book from an individual over the internet in mid 2001 to further my knowledge of this artist.

 

 

Gealt, Adelheid M. “Looking at Art: A Visitor's Guide to Museum Collections.”

 

New York. Rr Bowker (Aug 1, 1983)

 

Looking at Art tells how museums collect and display art, provides background information for each era and region of art production, and identifies prominent museums, artists, and art movements.

 

This volume is proving to be a great aid in my search for applicable art movements and artists, as well as giving me some background on the ‘high art/low art’ topic.

 

 


Fischer, Hervé. “A Crisis in Contemporary Art.”

 

MIT Press E-Journals

 

1 Feb. 2002

<http://mitpress2.mit.edu/e-journals/Leonardo/isast/articles/fischer.html>

This very interesting article talks about how digital art has become the ‘primitive’ art of the modern times.  It brings up the excellent discussion that this ‘primitive’ art form bridges the gap between the normal person and the ‘high art’ concept by doing away with all collecting, signatures, museums, effectively bringing art to the ‘middle/lower’ class level, much as it was in the stone age as anyone scrawled on the wall, only to have it inevitably fade away. “In the world of technology, each piece is eventually erased; it succeeds and is then obliterated.”

 

The concepts brought forth in this article are amazing, and I’m currently looking into finding out where to find a hard copy of the text (translated or not... the original is French, that one would be great) for safekeeping. I love revolutionary/reactionary writing, and this is definitely up my alley.

 

 

Kuhn, Virginia. Proposal for Integrating Technology with the Study of Art History.”

 

            28 Mar. 2002

 

            <http://www.wum.edu/~vkuhn/arhprop.html>

 

This article is a proposal to university staff and others for integration of technology into the study of art history for high school and college students. It details the study of art history, the elitism of the museum circuit, and actually provides a class design for building curriculum around the internet.

 

This article was really interesting because it was written by a teacher, and actually deals with teaching. My girlfriend tutors home-schooled children in art history and gives art technique classes, and she found it quite interesting and helpful, herself. Kuhn goes into specific ways to incorporate research from the web into a class, as well as information on digital reproductions of museum pieces, and peer to peer learning.

 

 


La Rocco, Claudia. Digital Art Works It’s Magic on the Traditional Art Landscape.”

 

            Art Business News, Dec. 2001 v28 i13 p44.

           

            5 Feb. 2002

 

This article is basically a cute little tiny version of my huge paper. It explores lightly the subject of digital art becoming the newest recognized art form, and explores some of the common reactions associated within. It also has interviews with some traditional artists turned digital as well as pure digital artists.

 

This piece was a fun read, as it was a prelude as to what I was getting in to. It gave me some great points to follow and some things that I thought should be elaborated on while I was approaching the same subject. It was a great place to start my research, and I believe this was actually one of the first articles I read for this.

 

 

O’Connel, Kenneth. “The Challenge of Computers in Art

 

School Arts. (March 1993) v92 n7 p14. 22 Feb. 2002

 

This article provides an overview of how personal computers are offering a larger and larger range of applications that are revolutionizing arts education. It covers the development of art programs in schools, the impact on the artist, various genre’s of digital expression, digital imaging special interest groups, and proposals of what is to come as technology advances.

 

I found this piece very interesting to read, since it comes from the perspective of an art educator. It also had some interesting viewpoints and information on special interest groups for graphic artists, digital artists in general, and art educators, so that they may find out more about the genre’s and other information in the article.

 

 


Pangia, John. “Digital Art: Is it Creative, or Just Clickable?

 

            (22 Jan 1999) 21 Feb. 2002

           

            <http://the-internet-eye.com/editorials/digital_art_is_it_creative.htm>

 

Published in January of 1999 for ‘the-internet-eye,’ and online magazine dealing with all things internet related, this article by John Pangia features his personal experience in transitioning from traditional art (painting) to digital art, and views on how critics should set aside their own views on art and try to objectively view art re: the crowd for which they are critiquing.

 

This article was very interesting, and provided me with some neat insight into how others feel about my subject. It was also amusing to read some words from someone that made the transition from traditional to digital instead of going straight to digital. “I smeared oil on canvas for about thirty years before succumbing to an early edition of Corel Photo Paint, and to be honest, I haven’t looked back since.” I just find that incredibly funny.

 

 

Phillips, Webb “High Art, Low Art

 

(2000) 4 Feb. 2002

 

<http://cogstantinople.mit.edu/~webb/aesthetics>

 

From the Cognation Research Laboratory of MIT comes a very useful article by the tech manager of the lab, Webb Phillips. The lab researches the actions of knowing and perceiving. What better group to write articles on aesthetics? This work explains the theories behind why high art exists.

 

Among others, there is an interesting section about a theory of ‘universal aesthetic’. This states that certain groups of people have evolved with common aesthetic perceptions. This, for example, leads the high-class individuals to seek out pure art as ‘things’ (a detachment from the physical necessities of life, everything being so abundant that one does not readily conceive such objects as money or time to be of the essence). This raises whatever aesthetic values the upper-class have to a ‘higher than art’ status, and leaves everything else as just ‘low art’ for the masses.

 

 


Porett, Tom. “Cyberart Considerations

 

            Art Journal. (1994) v53 n3 p32. 22 Feb. 2002

 

From a 1994 issue of Art Journal, Porett explains how technical innovations have made the computer an increasingly versatile tool for the artist.

 

This article takes a look at the current trends in the technology world, particularly in the category of personal electronics, and relates them to future trends in technology and how this will define digital art making for the new age artist. It was quite interesting, because as I read, I looked around at my room at some of the devices Porett was talking about (pda, cell phone, etc).

 

 

Schwartz, Gary. Digital Imagery and User Defined Art.”

            The Art Bulletin, June 1997 v79 n2 p206. 28 Feb. 2002

 

This article details the process of digitization of artistic works for study, and outlines the reasons why digital reproductions of artistic works meant for academic study should be shunned, in lieu of minute changes in lighting and shadow possibly altering key factors of the work.

 

This article was fairly interesting, but in all honesty, I think this guy is a serious spaz. Although the article itself was extremely well written, and the points were completely valid, I seriously doubt that these changes in the lighting and shadow of pieces are going to matter as much as he says they are. I did just fine in art history class viewing projected slides from a hundred feet away. Regardless, there was some interesting information on digitization processes, digital printing, and opinions on digital process in art.

 

Victorian Web. “Neoclassicism: An Introduction

(2000) 10 Feb. 2002

<http://www.victorianweb.org/victorian/previctorian/nc/ncintro.html>

This short article from Victorian Web (the Victorian Web is a project funded by the University Scholars Program, National University of Singapore) summarizes the key points of the Neoclassical art movement. The article is very straightforward with no non-scholarly material.

 

I found this piece very insightful, as it is what led me to choose Neoclassicism as one of my main cultural texts for study. The description is quite clear and concise, with much detail in a small package.

Watson, Lisa-Crawford. “Is the Art World Ready for Computer Generated Art?

 

Art Business News. (Nov. 2000) v27 i12 p108. 22 Feb. 2002

 

This article, from Art Business News, details various digital artists from around the US, their opinions on art in general and their specific mediums, and explores their financial situations.

 

Reading well-conducted and concise interviews with other digital artists was a nice bonus. Most of the ones I find on the Internet are interviews with immature teenagers that say ‘yo’ every fifth word. I feel sorry for you people, having to deal with us all the time.

 

 

Warren, K.C. “What Are They Doing With Computers?

 

            School Arts. (Dec. 1989) v89 n4 p20. 22 Feb. 2002

 

This short piece takes a look at how computers started to be utilized in schools as learning aides. Focuses mainly on college art classes.

 

It just clicked that this article was from 1989. That’s really cool. Anyway... Now that I’ve noticed that, I must say it’s pretty interesting to be able to read about what they were doing back in the day with their big, clunky, icky-slow computers, and comparing it to what I’ve been doing in the present.

 

 

WebMuseum, Paris. Ingres, Jean-Auguste-Dominique.

 

            28 Mar. 2002

 

            <http://www.ibiblio.org/wm/paint/auth/ingres/>

 

This website, appropriately named WebMuseum, hosts a plethora of artistic works in a museum like site dedicated to famous works of art, and their respective artists. This particular section is about the artist  Jean-Auguste-Dominique Ingres, and features a bibliography with known works (paintings), including images.

 

This page was extremely helpful in helping me to pick a ‘high art’ movement and piece. The biography of Ingres was incredibly detailed, and the images of his paintings were of the utmost help. I just wish they would have been a bit larger, but beggars can’t be choosers.

 

 

 

Wilson, Stephen. Light and Dark Visions: The Relationship of Cultural Theory to

 

Art That Uses Emerging Technologies.”

 

(1993) 4 Apr. 2002

 

<http://online.sftu.edu/~swilson/papers/postmodern.pap.hml>

 

Light and Dark outlines critical art theories and cultural studies to understand the function of the arts in contemporary, technology dominated, postmodern culture. It also discusses the high value placed upon skilled arts vs. new views on technological advances in art, and suggests that there is much confusion on the subject of technology in art, and vice versa.

 

I definitely have to agree on there being a lot of confusion in regards to the mixing of the technology and art worlds. This paper does a great job of applying cultural theory to the idea of high tech art, and the same with the high tech artist’s view of cultural theories. Discussion of exactly how and why the arts can and cannot be part of a technological era is very odd. Some of this paper was extremely hard to follow, and very technical.

 

 

 

 

 

 



 

[1] We shall define digital art as any work that is primarily conducted on the computer, with the end result being derived from a digital file. This includes any work in which prior composition or matter is used as input (photographs, scanning a piece of trash off the street, etc), assuming that again the end result, be it a file on the internet or a physical printed piece, originated from the computer.